AoeStats
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Oasis

510209549Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 148m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
639
+12
🇨🇱 Romans · Chile
608
+13
🇧🇷 Hindustanis · Brazil
505
+17
🇨🇴 Ethiopians · Colombia
477
+18
🇲🇽 Huns · Mexico
580
-17
🇺🇸 Mongols · United States
535
-15
🇺🇸 Danes · United States
514
-14
🇺🇸 Vikings · United States
512
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 6,666 13:46 30:29 46:57 ⚔ Scouts into Archers
18 2,705 16:52 30:30 48:14
15 2,245 20:55 29:42 51:29 ⚔ M@A into Scouts
11 1,640 18:08 37:42 56:32
10 1,501 13:02 21:48 41:19 ⛏ Fast Castle
7 1,029 12:30 18:59 40:20 ⛏ Fast Castle
5 788 19:42 45:20 —
3 429 14:20 25:04 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
79,835 45,540 36,135 4,715 166,225 192,835
56,740 49,797 45,115 6,475 158,127 236,233
48,995 56,219 17,910 4,990 128,114 155,802
42,305 33,080 39,695 5,670 120,750 171,449
43,930 18,140 14,640 4,200 80,910 96,872
17,265 8,180 11,285 2,430 39,160 46,514
13,015 13,767 8,385 2,935 38,102 49,055
9,050 6,682 5,180 1,955 22,867 25,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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