AoeStats
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Fortress

510044742Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 42m 2s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
821
+12
🇨🇳 Danes · China
815
+12
🇷🇺 Khmer · Russia
802
+13
🇺🇸 Maya · United States
697
+17
🇶🇦 Bohemians · Qatar
778
-16
🇨🇳 Teutons · China
752
-14
🇨🇳 Ethiopians · China
690
-12
🇹🇼 Persians · Taiwan
681
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,290 7:41 11:27 25:42 ⛏ Fast Castle
20 861 6:11 11:09 31:27 ⛏ Fast Castle
19 780 8:03 13:34 23:55 ⛏ Fast Castle
16 687 8:09 12:07 24:50 ⛏ Fast Castle
15 621 6:26 16:06 23:19 ◆ FC into Fast Imp
14 591 9:22 16:08 36:29 ⛏ Fast Castle
13 527 6:38 13:33 32:45 ⛏ Fast Castle
7 281 10:48 18:41 33:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,520 19,510 8,300 3,835 53,165 56,955
25,895 9,250 13,085 200 48,430 56,555
20,740 15,470 8,880 2,950 48,040 61,835
18,090 10,620 10,345 1,870 40,925 55,349
18,160 10,675 6,065 915 35,815 48,610
9,515 11,470 10,085 1,400 32,470 36,060
9,160 8,715 5,800 675 24,350 35,456
9,385 5,860 3,545 1,250 20,040 26,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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