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Lombardia

510041522Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 49m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
35 1,716 10:36 19:34 35:59 ⛏ Fast Castle
34 1,700 12:25 17:32 31:20 ⛏ Fast Castle
33 1,633 11:17 15:50 35:09 ⛏ Fast Castle
19 960 11:24 15:48 29:38 ⛏ Fast Castle
18 912 11:11 17:13 32:54 ⛏ Fast Castle
16 768 11:08 19:31 37:11 ⛏ Fast Castle
15 759 11:36 19:10 40:46 ⛏ Fast Castle
14 692 10:55 19:01 33:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,695 15,070 14,045 9,775 77,585 82,762
28,040 18,315 13,495 1,395 61,245 67,346
23,240 15,059 11,890 1,060 51,249 54,577
24,460 11,495 11,140 2,670 49,765 58,207
13,050 16,691 14,800 1,500 46,041 64,296
18,180 10,495 9,570 1,640 39,885 43,130
16,420 10,560 5,700 2,580 35,260 42,479
15,780 8,405 7,100 850 32,135 46,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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