AoeStats
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MegaRandom

510327945Analyzed
3v3 RM · 24h ago on Sep 30, 2026· 43m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1718
+7
🇫🇷 Varangians · France
1687
+8
🇫🇷 Mongols · France
1538
+12
🇨🇿 Magyars · Czechia
1546
-12
🇨🇳 Spanish · China
1461
-8
🇧🇷 Britons · Brazil
1428
-7
Player eAPM Actions Feudal Castle Imperial Opening
44 1,929 10:10 14:37 35:08 ⛏ Fast Castle
39 1,718 9:52 15:21 32:25 ⚔ Scout Rush
35 1,511 10:46 15:46 33:51 ⛏ Fast Castle
31 1,346 12:05 15:51 36:30 ⚔ FC into Scouts
31 1,335 10:20 14:15 41:10 ⛏ Fast Castle
28 1,220 9:23 23:03 40:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,265 18,276 17,505 4,400 67,446 72,267
28,860 11,893 19,770 2,385 62,908 64,291
16,750 20,501 16,910 4,855 59,016 63,057
15,175 16,559 11,485 4,100 47,319 52,833
9,810 9,946 6,080 2,450 28,286 31,820
14,875 5,009 6,410 1,700 27,994 31,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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