AoeStats
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Arena

510322351Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 38m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Berbers · Switzerland
1760
+9
🇭🇰 Huns · Hong Kong SAR China
1714
+11
🇪🇨 Dravidians · Ecuador
1672
+13
🇬🇧 Saxons · United Kingdom
1657
+14
🇫🇷 Wu · France
1734
-16
🇫🇷 Ethiopians · France
1702
-15
🇫🇷 Wei · France
1548
-10
🇫🇷 Teutons · France
1427
-6
Player eAPM Actions Feudal Castle Imperial Opening
61 2,380 11:19 15:17 27:55 ⛏ Fast Castle
45 1,736 10:25 14:01 29:31 ⛏ Fast Castle
43 1,652 9:45 13:38 26:56 ⛏ Fast Castle
39 1,497 10:05 13:37 29:04 ⛏ Fast Castle
35 1,373 10:17 14:00 28:33 ⛏ Fast Castle
33 1,297 10:54 20:34 32:41 ⛏ Fast Castle
28 1,107 7:56 21:48 35:04 ⚔ Towers FC
28 1,096 9:56 13:58 27:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,330 15,203 21,905 2,250 67,688 69,966
28,790 12,850 14,965 2,360 58,965 66,392
20,735 25,268 8,870 2,915 57,788 63,067
16,650 18,425 11,190 3,655 49,920 56,067
18,140 17,345 5,670 950 42,105 46,200
14,030 16,045 9,890 1,500 41,465 45,618
16,675 9,145 7,035 4,575 37,430 41,940
10,850 12,764 3,360 1,805 28,779 33,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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