AoeStats
← ChronoMiner

Black Forest

510912870Analyzed
3v3 RM · 10h ago on Oct 3, 2026· 56m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
925
+9
🇻🇪 Dravidians · Venezuela
876
+11
🇦🇷 Saxons · Argentina
862
+11
🇦🇷 Teutons · Argentina
795
-12
🇲🇽 Lithuanians · Mexico
754
-10
🇺🇸 Franks · United States
718
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,545 13:31 20:41 40:19 ⛏ Fast Castle
24 1,351 13:20 20:15 36:48 ⛏ Fast Castle
24 1,371 10:21 20:16 34:23 ⛏ Fast Castle
18 1,016 16:39 23:59 35:11 ⛏ Fast Castle
13 729 15:15 23:31 45:06 ⛏ Fast Castle
12 681 14:15 22:18 30:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,870 51,400 16,915 3,550 95,735 105,648
34,505 22,005 18,560 4,650 79,720 89,741
22,770 19,605 14,085 3,125 59,585 70,182
20,500 18,836 15,230 3,085 57,651 74,226
21,090 16,569 10,730 2,000 50,389 69,725
24,115 10,041 12,185 2,850 49,191 64,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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