AoeStats
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Oasis

509719274Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 49m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1429
+15
🇩🇪 Danes · Germany
1416
+15
🇫🇮 Goths · Finland
1409
+16
🇬🇧 Khitans · United Kingdom
1405
+16
🇹🇼 Teutons · Taiwan
1443
-17
🇧🇷 Khmer · Brazil
1396
-15
🇹🇼 Wei · Taiwan
1383
-15
🇬🇧 Spanish · United Kingdom
1382
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,657 8:59 22:25 44:22 ⚔ Scout Rush
49 2,393 8:30 17:18 33:23 ⚔ Scout Rush
39 1,913 10:52 20:49 37:44 ⚔ Drush into Archers
39 1,901 9:13 20:02 35:01 ⛏ Fast Castle
35 1,741 9:24 20:33 36:51 ⛏ Fast Castle
34 1,663 10:07 22:22 41:07 ⚔ Scout Rush
33 1,598 10:30 17:42 40:58 ⚔ Archer Rush
25 1,239 10:39 15:04 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,610 16,394 19,415 3,550 69,969 74,137
25,460 25,295 11,830 2,650 65,235 69,188
30,690 16,765 12,060 2,900 62,415 73,806
21,805 22,879 8,800 950 54,434 59,596
25,390 11,473 13,275 2,400 52,538 56,988
27,310 12,887 9,660 1,600 51,457 52,376
21,610 13,160 10,205 2,805 47,780 55,269
15,000 10,931 7,675 1,535 35,141 37,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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