AoeStats
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Baltic

510368412Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 49m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Varangians · Poland
1214
+13
🇵🇱 Magyars · Poland
1194
+14
🇪🇸 Vikings · Spain
1164
-14
🇪🇸 Goths · Spain
1148
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,794 10:07 15:55 36:02 ⛏ Fast Castle
31 1,541 11:20 20:09 39:02 ⚔ Fish Boom into Galleys FC into Archers
27 1,365 10:47 16:12 27:41 ⛏ Fast Castle
21 1,053 10:25 19:09 39:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,765 16,110 16,935 2,900 63,710 70,924
13,660 21,185 14,590 3,050 52,485 66,155
22,805 17,695 8,880 1,790 51,170 54,965
26,535 13,180 8,095 1,750 49,560 53,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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