AoeStats
← ALG1S

Coastal Forest

510358235Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 59m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Varangians · Poland
1198
+16
🇵🇱 Magyars · Poland
1177
+17
🇫🇷 Japanese · France
1235
-19
🇫🇷 Byzantines · France
1148
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,415 10:08 19:51 34:06 ⚔ Fish Boom into Galleys into Archers
46 2,769 10:08 24:23 46:24 ⚔ Skirmisher Rush
42 2,531 9:08 17:06 37:31 ⚔ Archer Rush
23 1,376 10:45 22:20 38:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,160 19,451 10,740 3,695 69,046 77,378
21,995 26,574 13,200 4,220 65,989 70,602
25,830 15,103 19,620 4,975 65,528 65,511
26,440 20,981 6,180 3,230 56,831 65,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.