AoeStats
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African Clearing

510635006Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 37m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1097
+13
🇨🇳 Mapuche · China
1093
+14
🇲🇽 Goths · Mexico
1090
+14
🇪🇸 Magyars · Spain
982
+19
🇩🇪 Georgians · Germany
1086
-17
🇵🇪 Saxons · Peru
1043
-15
🇹🇷 Magyars · Türkiye
1037
-15
🇬🇧 Berbers · United Kingdom
993
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,181 14:08 18:14 34:24 ⛏ Fast Castle
28 1,064 18:13 22:29 — ⛏ Fast Castle
25 953 18:43 31:47 — ⚔ Champi Rush
24 892 14:25 30:01 — ⛏ Fast Castle
24 912 12:24 23:17 — ⚔ Scout Rush
21 777 14:00 18:32 36:34 ⛏ Fast Castle
20 767 15:42 23:47 —
0 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,605 10,795 4,755 1,050 32,205 35,538
12,980 7,485 3,295 850 24,610 24,841
11,720 4,340 4,080 75 20,215 20,121
8,470 6,360 3,520 1,200 19,550 20,314
7,760 5,160 980 1,435 15,335 16,076
5,785 5,416 2,415 1,500 15,116 15,393
4,980 3,623 1,715 300 10,618 12,746
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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