AoeStats
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Lombardia

509442760Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 53m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1037
+13
🇫🇷 Varangians · France
1003
+14
🇳🇱 Khmer · Netherlands
994
-15
🇳🇱 Spanish · Netherlands
934
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,255 10:58 22:30 39:31
23 1,217 11:53 25:32 — ⚔ Scout Rush
22 1,174 8:35 21:19 36:52 ⚔ Scout Rush
21 1,099 11:53 17:23 47:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,345 15,650 12,920 5,485 65,400 74,391
29,860 11,773 12,940 3,165 57,738 68,670
27,680 12,406 5,585 4,130 49,801 52,547
12,105 8,720 1,430 1,880 24,135 29,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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