AoeStats
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Lombardia

508954647Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 45m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1008
+14
🇫🇷 Saxons · France
971
+16
🇨🇴 Maya · Colombia
973
-15
🇨🇴 Mapuche · Colombia
971
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,491 10:45 15:32 33:31 ⛏ Fast Castle
21 944 11:02 23:03 34:28 ⚔ FC into Skirms
20 928 12:30 17:37 — ⛏ Fast Castle
17 761 11:50 18:37 41:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,980 17,726 8,315 2,805 44,826 52,109
21,350 11,512 9,085 2,350 44,297 53,365
13,655 13,020 9,930 4,560 41,165 44,509
12,780 8,902 4,450 1,790 27,922 33,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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