AoeStats
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Arena

508929950Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 52m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Poles · Norway
1374
+13
🇲🇽 Georgians · Mexico
1366
+13
🇨🇳 Hindustanis · China
1293
+16
🇹🇷 Cumans · Türkiye
1274
+18
🇧🇪 Saxons · Belgium
1338
-16
🇩🇪 Persians · Germany
1316
-15
🇫🇷 Celts · France
1307
-15
🇩🇪 Byzantines · Germany
1270
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,515 10:18 14:08 28:35 ⛏ Fast Castle
47 2,462 10:30 14:16 24:45 ⛏ Fast Castle
44 2,324 11:52 19:50 34:46 ⛏ Fast Castle
41 2,157 11:05 15:39 28:16 ⛏ Fast Castle
37 1,955 10:37 17:15 31:38 ⛏ Fast Castle
35 1,835 9:52 13:44 31:02 ⛏ Fast Castle
32 1,687 10:16 14:29 28:43 ⛏ Fast Castle
31 1,613 9:52 13:35 28:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,235 18,000 32,030 4,950 104,215 109,524
47,770 31,500 16,940 3,255 99,465 105,590
44,615 24,425 19,040 2,250 90,330 98,545
37,470 27,905 17,575 3,895 86,845 96,942
30,250 25,340 10,615 6,275 72,480 80,166
26,970 29,770 12,485 2,900 72,125 84,455
25,780 24,905 10,145 2,800 63,630 79,583
12,340 13,578 3,730 2,620 32,268 32,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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