AoeStats
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Lombardia

510105965Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 38m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1528
+12
🇧🇷 Italians · Brazil
1454
+16
🇩🇪 Magyars · Germany
1446
-14
🇬🇧 Danes · United Kingdom
1438
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,323 9:17 22:28 — ⚔ Scout Rush
55 2,132 10:26 14:06 30:22 ⛏ Fast Castle
43 1,658 9:38 25:28 — ⚔ Scout Rush
35 1,359 8:56 22:15 33:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,945 15,616 9,510 1,500 44,571 51,669
18,615 7,665 9,500 1,220 37,000 38,445
11,110 11,145 6,565 1,260 30,080 34,912
14,730 8,565 400 300 23,995 24,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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