AoeStats
← christar123 ten

Arabia

509939813Analyzed
1v1 RM · 4d ago on Sep 28, 2026· 29m 46s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
2085
+16
🇨🇱 Mongols · Chile
2090
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 1,907 9:20 19:06 — ⚔ Drush into Archers
46 1,360 9:05 20:03 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,755 7,800 2,340 200 18,095 19,428
6,145 5,243 1,945 750 14,083 14,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.