AoeStats
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Pilgrims

509857817Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 22m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
1619
+11
🇲🇼 Varangians · Malawi
1482
+18
🇭🇰 Aztecs · Hong Kong SAR China
1568
-17
🇬🇧 Maya · United Kingdom
1450
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,072 10:55 21:50 — ⚔ Fish Boom into Galleys FC into Towers
48 1,071 9:35 16:36 — ⛏ Fish Boom into Galleys FC
28 623 11:41 20:30 — ⛏ Fish Boom into Fire Galleys FC
27 607 12:08 17:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,825 6,168 1,730 955 12,678 12,071
4,215 5,734 1,000 805 11,754 12,101
3,775 5,280 1,210 400 10,665 10,194
3,325 5,350 1,355 100 10,130 11,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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