AoeStats
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Oasis

509696235Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 23m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khitans · Netherlands
1456
+14
🇬🇧 Varangians · United Kingdom
1420
+16
🇷🇺 Ethiopians · Russia
1414
+16
🇳🇱 Franks · Netherlands
1375
+17
🇩🇪 Varangians · Germany
1503
-19
🇩🇪 Maya · Germany
1461
-18
🇩🇪 Vietnamese · Germany
1365
-14
🇩🇪 Britons · Germany
1315
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 1,423 9:26 — — ⚔ Scout Rush
58 1,346 10:22 — — ⚔ Archer Rush
57 1,327 10:06 — — ⚔ Archer Rush
52 1,209 8:45 19:02 — ⚔ Scout Rush
36 844 9:29 — — ⚔ Scout Rush
34 779 10:08 21:16 — ⚔ Scout Rush
34 783 9:43 22:19 — ⚔ Archer Rush
27 632 10:38 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,555 3,360 1,120 200 11,235 11,126
6,080 4,220 700 200 11,200 11,108
4,000 4,309 2,190 0 10,499 11,357
4,725 3,612 1,965 125 10,427 12,166
5,800 3,040 250 0 9,090 9,462
4,415 3,315 150 0 7,880 9,382
4,095 3,280 50 0 7,425 8,642
3,215 2,720 1,075 0 7,010 7,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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