AoeStats
← christar123 ten

Arena

509432144Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 45m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Aztecs · Czechia
1384
+16
🇩🇪 Byzantines · Germany
1382
+16
🇬🇧 Danes · United Kingdom
1458
-19
🇬🇧 Wei · United Kingdom
1309
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,661 11:45 15:17 32:54 ⚔ Scouts FC
46 2,068 9:59 14:03 29:05 ⛏ Fast Castle
33 1,500 9:22 16:58 29:22 ⛏ Fast Castle
28 1,266 10:42 16:20 29:33 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,545 18,543 16,085 2,675 57,848 61,418
26,045 17,715 11,300 2,320 57,380 73,985
21,615 13,670 11,830 3,200 50,315 63,691
20,480 11,224 5,420 3,550 40,674 49,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.