AoeStats
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Arena

508666062Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 58m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1410
+17
🇩🇪 Teutons · Germany
1400
+17
🇬🇧 Varangians · United Kingdom
1457
-18
🇬🇧 Bengalis · United Kingdom
1396
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,921 10:57 14:00 28:41 ⚔ FC into Scouts
45 2,628 10:18 14:33 38:38 ⛏ Fast Castle
32 1,887 8:40 25:58 47:00 ⚔ Towers FC
17 980 9:40 21:50 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,355 19,430 18,800 2,930 81,515 114,992
34,410 20,824 19,460 3,985 78,679 81,355
14,010 15,613 4,700 2,605 36,928 39,053
13,575 10,530 4,995 1,985 31,085 34,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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