AoeStats
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Arena

508659168Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 39m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1642
+10
🇨🇳 Khmer · China
1609
+11
🇨🇳 Turks · China
1579
+12
🇨🇳 Varangians · China
1057
+30
🇹🇼 Mongols · Taiwan
1514
-17
🇨🇳 Persians · China
1498
-16
🇬🇧 Varangians · United Kingdom
1472
-15
🇹🇼 Franks · Taiwan
1470
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,002 10:39 13:20 27:24 ⛏ Fast Castle
49 1,938 10:25 14:06 36:51 ⛏ Fast Castle
45 1,754 10:43 14:35 29:36 ⛏ Fast Castle
39 1,516 10:22 14:31 31:06 ⛏ Fast Castle
33 1,290 7:33 21:59 26:50 ⚔ Towers FC into Fast Imp
33 1,290 10:19 13:47 27:38 ⛏ Fast Castle
33 1,304 10:21 16:30 32:51 ⛏ Fast Castle
32 1,270 11:12 15:02 27:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,595 14,395 12,240 1,500 54,730 56,406
24,265 14,955 10,720 1,600 51,540 56,270
18,900 13,340 9,160 980 42,380 46,359
18,575 12,375 6,700 1,700 39,350 43,636
15,050 11,530 9,135 960 36,675 37,727
15,380 9,795 5,105 1,500 31,780 33,064
12,225 10,518 5,060 1,480 29,283 32,298
10,305 7,310 1,985 1,110 20,710 20,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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