AoeStats
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Lombardia

510227755Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 78m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
869
+16
🇦🇷 Vietnamese · Argentina
860
+17
🇲🇽 Franks · Mexico
885
-17
🇲🇽 Varangians · Mexico
874
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 3,302 11:30 27:19 50:07 ⚔ M@A into Scouts
38 3,015 10:41 23:37 49:17 ⚔ Archer Rush
34 2,707 11:28 16:13 42:21 ⛏ Fast Castle
14 1,071 10:35 16:29 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,730 19,596 13,375 3,145 84,846 107,596
33,680 19,217 25,540 3,060 81,497 84,398
17,725 31,509 18,480 4,850 72,564 84,576
29,105 27,070 6,600 3,155 65,930 79,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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