AoeStats
← エドワフラン・スカー

Arena

509111732Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 22m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1139
+16
🇦🇺 Portuguese · Australia
1132
+16
🇭🇰 Danes · Hong Kong SAR China
1102
+17
1142
-17
1132
-16
🇨🇳 Goths · China
1116
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 1,236 9:56 13:32 — ⛏ Fast Castle
45 995 10:18 14:23 — ⛏ Fast Castle
35 769 10:36 14:13 — ⛏ Fast Castle
24 525 10:08 14:06 — ⛏ Fast Castle
20 444 10:49 17:02 — ⛏ Fast Castle
18 409 10:57 15:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,275 5,362 740 500 12,877 13,628
7,800 4,155 300 400 12,655 13,540
5,750 4,505 200 300 10,755 11,246
4,835 2,715 630 750 8,930 10,382
4,410 3,251 350 855 8,866 9,750
4,850 3,275 250 300 8,675 9,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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