AoeStats
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Arena

509849001Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 46m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1665
+8
🇦🇺 Italians · Australia
1457
+16
🇨🇳 Bulgarians · China
1349
+20
1279
+32
🇳🇿 Ethiopians · New Zealand
1487
-18
🇨🇳 Saracens · China
1461
-17
🇬🇧 Danes · United Kingdom
1446
-16
🇹🇷 Magyars · Türkiye
1441
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,081 10:30 14:08 25:16 ⛏ Fast Castle
44 2,026 10:50 14:34 27:08 ⛏ Fast Castle
42 1,916 10:26 14:24 36:21 ⛏ Fast Castle
35 1,624 10:19 14:05 30:12 ⛏ Fast Castle
33 1,541 10:26 14:07 27:18 ⛏ Fast Castle
33 1,538 10:35 14:27 29:20 ⛏ Fast Castle
28 1,288 9:29 13:03 29:36 ⛏ Fast Castle
26 1,202 11:03 15:05 29:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,530 21,818 14,080 1,910 68,338 73,385
28,480 15,160 14,960 4,450 63,050 68,011
25,055 21,670 12,445 1,800 60,970 78,076
22,525 27,145 8,775 2,335 60,780 79,615
26,560 18,728 7,485 1,680 54,453 60,979
18,210 22,058 10,465 1,080 51,813 65,408
15,180 13,340 6,150 2,010 36,680 42,266
10,320 8,670 4,330 1,315 24,635 25,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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