AoeStats
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Fortress

509844407Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 53m 52s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1667
+6
🇦🇺 Slavs · Australia
1446
+14
🇨🇳 Britons · China
1334
+17
1250
+33
🇫🇷 Bohemians · France
1411
-15
🇨🇳 Huns · China
1411
-15
🇨🇳 Mongols · China
1401
-15
🇬🇧 Saxons · United Kingdom
1357
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 3,150 7:53 11:55 33:52 ⛏ Fast Castle
55 2,951 7:04 10:46 24:05 ⛏ Fast Castle
51 2,727 7:14 10:48 25:47 ⛏ Fast Castle
36 1,944 7:00 10:47 23:56 ⛏ Fast Castle
35 1,874 7:52 12:13 28:22 ⛏ Fast Castle
35 1,906 7:03 10:52 24:29 ⛏ Fast Castle
30 1,590 7:58 11:39 26:29 ⛏ Fast Castle
22 1,212 7:40 11:57 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,800 27,005 29,995 7,740 105,540 128,103
34,570 30,435 31,310 2,415 98,730 119,516
38,660 30,085 21,500 4,035 94,280 102,687
29,155 33,390 13,870 4,685 81,100 89,443
23,035 34,400 18,310 4,380 80,125 88,918
31,705 34,477 11,280 1,555 79,017 94,194
19,600 35,330 20,410 1,885 77,225 91,937
29,545 19,445 13,385 940 63,315 69,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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