AoeStats
← CaptainCarrot

Nomad

510778725Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 54m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1412
+12
🇳🇱 Koreans · Netherlands
1363
+14
🇹🇼 Huns · Taiwan
1332
-13
🇹🇼 Danes · Taiwan
1329
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,005 13:35 17:31 36:53 ⛏ Fish Boom FC
44 2,376 14:39 23:26 48:52 ⚔ Fish Boom FC into Towers
26 1,418 12:36 17:26 39:07 ⛏ Fast Castle
17 950 13:27 21:23 49:11 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,740 23,144 21,065 1,855 74,804 89,082
25,270 25,580 8,280 2,940 62,070 68,891
15,050 20,587 7,870 3,275 46,782 48,402
16,460 15,583 4,475 4,355 40,873 41,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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