AoeStats
← CaptainCarrot

Arena

510312151Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 50m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burgundians · Netherlands
1322
+12
🇦🇺 Britons · Australia
1318
+12
🇻🇳 Danes · Vietnam
1231
-12
🇻🇳 Bohemians · Vietnam
1231
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,268 11:05 14:49 26:50 ⛏ Fast Castle
33 1,659 11:50 15:50 32:00 ⛏ Fast Castle
33 1,674 10:16 15:04 28:37 ⛏ Fast Castle
21 1,042 10:11 15:42 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,470 18,290 18,695 2,250 72,705 78,855
20,520 25,755 15,100 6,565 67,940 80,648
23,850 24,355 11,040 2,250 61,495 72,149
22,885 23,910 6,580 2,250 55,625 62,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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