AoeStats
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Arena

509576372Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 65m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
902
+9
🇩🇪 Magyars · Germany
769
+15
🇹🇷 Maya · Türkiye
675
+18
🇫🇷 Japanese · France
808
-17
🇫🇷 Britons · France
737
-14
🇫🇷 Danes · France
674
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 3,234 9:35 19:42 37:53 ⛏ Fast Castle
27 1,774 7:54 18:23 33:09 ⛏ Fast Castle
26 1,665 11:41 19:25 37:59 ⚔ Archers into Skirms
25 1,611 9:28 15:17 32:35 ⛏ Fast Castle
19 1,218 9:42 18:20 36:34 ⚔ Archer Rush
18 1,165 10:21 20:16 31:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,245 37,575 15,975 5,485 93,280 97,969
20,470 29,850 19,735 2,590 72,645 82,771
21,625 33,956 14,810 2,250 72,641 74,166
18,600 21,140 21,070 2,815 63,625 88,994
22,630 21,395 16,270 2,735 63,030 68,247
11,160 16,410 7,805 2,195 37,570 39,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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