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Lombardia

508616876Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 96m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
835
+12
🇦🇺 Hindustanis · Australia
776
+14
🇮🇹 Danes · Italy
737
+17
🇦🇺 Vietnamese · Australia
762
-15
🇦🇺 Spanish · Australia
761
-15
🇦🇺 Japanese · Australia
708
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 2,544 12:40 22:54 38:18 ⛏ Fast Castle
25 2,371 10:03 22:47 38:35 ⛏ Fast Castle
22 2,134 11:46 26:56 41:35 ⚔ Archer Rush
21 2,028 11:51 18:27 34:40 ⛏ Fast Castle
14 1,306 9:33 20:19 40:45 ⛏ Fast Castle
12 1,155 9:19 27:04 40:40

Resources

Player Food Wood Gold Stone Spent Collected
67,775 48,880 32,065 5,705 154,425 197,671
53,420 29,942 34,235 5,235 122,832 127,453
33,825 28,298 21,115 3,890 87,128 92,296
30,945 31,500 20,495 2,835 85,775 124,887
38,570 24,130 15,315 3,875 81,890 83,802
39,705 29,247 4,955 2,085 75,992 94,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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