AoeStats
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Oasis

508462463Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 43m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
816
+9
🇫🇷 Malay · France
806
+9
🇫🇷 Danes · France
723
+12
🇹🇷 Byzantines · Türkiye
707
-12
🇺🇸 Tatars · United States
617
-9
🇬🇷 Teutons · Greece
606
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,150 12:21 27:36 — ⚔ M@A into Skirms into Archers
27 1,154 10:06 20:00 32:23 ⛏ Fast Castle
18 763 12:26 24:14 —
15 668 14:27 24:15 — ⛏ Fast Castle
9 368 12:46 17:33 38:48 ⛏ Fast Castle
8 340 11:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,510 10,310 2,950 2,200 26,970 35,686
10,480 10,806 3,725 1,120 26,131 31,524
10,840 9,660 3,120 2,305 25,925 30,801
6,070 6,720 4,360 850 18,000 19,011
8,905 5,640 1,900 850 17,295 24,618
1,750 817 0 210 2,777 4,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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