AoeStats
← DrHaz3lnut

Arabia

508517822Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 23m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
796
+13
🇩🇪 Britons · Germany
796
+13
🇬🇧 Bohemians · United Kingdom
739
-13
🇬🇧 Bohemians · United Kingdom
727
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 962 9:48 19:42 —
22 525 12:10 19:28 — ⛏ Fast Castle
13 300 15:27 20:33 — ⛏ Fast Castle
12 272 13:04 19:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,930 3,600 450 215 9,195 10,329
3,445 2,885 200 775 7,305 7,582
3,760 2,130 1,000 65 6,955 7,735
2,675 1,678 200 0 4,553 7,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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