AoeStats
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Arena

510332203Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 38m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1093
+16
🇲🇽 Spanish · Mexico
1074
+17
🇫🇮 Turks · Finland
1052
+18
🇧🇷 Japanese · Brazil
1046
+18
🇧🇷 Vikings · Brazil
1127
-18
🇮🇹 Jurchens · Italy
1122
-18
🇹🇷 Danes · Türkiye
1085
-17
🇬🇧 Mongols · United Kingdom
1058
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,354 10:46 14:21 30:45 ⛏ Fast Castle
35 1,331 10:24 14:17 33:13 ⛏ Fast Castle
32 1,219 10:00 16:17 35:18 ⛏ Fast Castle
21 800 11:57 19:54 33:03 ⛏ Fast Castle
19 714 10:50 14:45 — ⛏ Fast Castle
14 531 10:26 18:52 — ⛏ Fast Castle
14 522 10:39 16:54 30:36 ⛏ Fast Castle
9 326 11:08 18:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,670 12,405 6,750 2,115 41,940 45,269
17,155 10,709 7,795 1,600 37,259 40,700
16,045 12,020 7,055 1,520 36,640 37,659
16,970 11,960 3,320 3,775 36,025 38,317
11,735 6,305 5,395 2,150 25,585 28,380
10,015 5,985 1,440 950 18,390 23,694
5,685 4,725 1,250 740 12,400 13,107
6,005 4,015 1,305 100 11,425 13,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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