AoeStats
← miguelon01

Oasis

510221896Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 55m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1138
+10
🇧🇷 Aztecs · Brazil
1133
+10
🇮🇹 Vietnamese · Italy
1127
+11
🇻🇳 Teutons · Vietnam
1030
+14
🇨🇱 Malay · Chile
1047
-13
🇨🇱 Magyars · Chile
1006
-11
🇧🇷 Huns · Brazil
1005
-11
🇺🇾 Armenians · Uruguay
962
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 3,193 10:40 25:57 47:28 ⚔ Scout Rush
32 1,753 9:56 19:23 31:31 ⛏ Fast Castle
30 1,683 11:34 16:03 28:26 ⛏ Fast Castle
25 1,361 10:25 19:07 40:16 ⛏ Fast Castle
23 1,299 11:37 18:29 37:57 ⛏ Fast Castle
22 1,236 10:48 31:33 — ⚔ Tower Rush
21 1,167 11:40 23:48 33:06 ⛏ Fast Castle
12 658 13:55 26:07 31:39 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,195 15,300 14,325 6,120 60,940 71,160
26,715 16,013 9,765 3,275 55,768 62,036
17,500 19,080 12,900 2,900 52,380 70,972
20,965 16,666 5,435 3,200 46,266 57,143
12,425 11,525 8,565 1,300 33,815 34,599
12,870 9,045 9,070 1,510 32,495 36,793
14,575 10,217 5,620 585 30,997 34,882
7,555 9,266 1,190 2,055 20,066 20,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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