AoeStats
← miguelon01

Lombardia

509737235Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 45m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,191 9:12 18:16 29:40 ⛏ Fast Castle
42 1,915 10:52 15:25 30:28 ⛏ Fast Castle
37 1,718 10:13 16:57 37:57 ⚔ Archer Rush
33 1,517 11:46 18:48 34:43 ⛏ Fast Castle
26 1,217 11:31 16:24 30:54 ⛏ Fast Castle
26 1,201 12:07 19:32 34:43 ⛏ Fast Castle
18 807 11:18 20:52 32:16
18 833 11:21 17:19 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,080 33,800 15,985 2,700 78,565 100,379
23,010 15,650 13,595 2,300 54,555 70,282
19,565 17,171 14,020 1,165 51,921 59,636
23,945 11,673 9,905 1,755 47,278 52,216
16,245 14,259 13,535 1,550 45,589 51,476
14,045 15,303 7,945 950 38,243 41,184
18,705 9,955 3,065 3,730 35,455 38,420
9,625 7,828 6,305 4,200 27,958 33,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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