AoeStats
← miguelon01

Black Forest

508776741Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 106m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
1182
+17
🇹🇷 Koreans · Türkiye
1169
+18
🇧🇷 Maya · Brazil
1158
+18
🇮🇹 Persians · Italy
1143
+19
🇧🇷 Bohemians · Brazil
1228
-19
🇺🇸 Celts · United States
1220
-19
🇯🇵 Sicilians · Japan
1215
-18
🇵🇪 Danes · Peru
1154
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 4,589 11:01 15:53 42:22 ⛏ Fast Castle
40 4,248 14:08 18:47 35:58 ⚔ Drush FC
37 3,994 11:27 15:12 28:45 ⛏ Fast Castle
33 3,470 13:28 21:16 40:49 ⛏ Fast Castle
33 3,511 10:25 14:52 29:09 ⛏ Fast Castle
31 3,344 11:00 19:38 37:28 ⛏ Fast Castle
29 3,047 14:14 19:34 39:44 ⛏ Fast Castle
26 2,803 12:12 16:18 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
117,530 24,700 54,045 3,950 200,225 205,581
60,085 65,175 43,020 10,280 178,560 208,192
100,625 51,035 17,715 5,215 174,590 193,705
66,780 78,722 19,370 2,375 167,247 185,165
45,240 69,022 22,535 8,240 145,037 170,567
48,200 68,152 17,330 3,550 137,232 147,095
49,300 21,673 19,830 3,510 94,313 95,400
34,160 25,400 11,290 4,815 75,665 81,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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