AoeStats
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Black Forest

510620268Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 1m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1216
+14
🇵🇪 Persians · Peru
1215
+14
🇲🇽 Franks · Mexico
1185
+15
🇨🇳 Byzantines · China
1052
+20
🇩🇪 Turks · Germany
1227
-18
🇹🇼 Franks · Taiwan
1139
-15
🇮🇹 Turks · Italy
1132
-15
🇧🇷 Turks · Brazil
1132
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 70 — — —
42 55 — — —
37 48 — — —
36 47 — — —
25 32 — — —
22 29 — — —
22 28 — — —
16 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 180 50 0 380 103
200 0 0 0 200 90
0 70 0 0 70 75
0 25 0 0 25 10
0 0 0 0 0 0
0 0 0 0 0 19
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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