AoeStats
← djrocalito

Coastal Forest

510326726Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 54m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
915
+13
🇧🇴 Lithuanians · Bolivia
906
+14
🇧🇪 Romans · Belgium
874
-14
🇪🇸 Byzantines · Spain
834
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,839 10:56 21:53 — ⚔ Scout Rush
27 1,465 9:48 24:50 36:53 ⚔ Archer Rush
26 1,424 12:54 19:12 39:06 ⚔ FC into Archers
20 1,079 10:09 19:29 37:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,500 14,945 11,600 3,040 49,085 53,661
19,560 11,705 4,785 2,370 38,420 45,357
16,835 14,063 5,355 1,405 37,658 43,319
16,205 7,084 9,410 2,225 34,924 41,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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