AoeStats
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Black Forest

510826559Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 82m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malay · Sweden
851
+15
🇷🇺 Saxons · Russia
817
+16
🇬🇧 Bohemians · United Kingdom
791
+17
🇹🇷 Ethiopians · Türkiye
757
+19
🇲🇽 Japanese · Mexico
847
-18
🇺🇸 Vietnamese · United States
832
-17
🇺🇸 Turks · United States
805
-16
🇪🇸 Britons · Spain
800
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,896 10:00 17:53 33:12 ⛏ Fish Boom FC
28 2,362 11:22 20:00 37:39 ⛏ Fast Castle
24 2,003 13:06 19:43 33:47 ⛏ Fish Boom FC
20 1,685 12:17 23:14 44:58 ⛏ Fish Boom
19 1,538 11:33 17:01 32:04 ⛏ Fast Castle
16 1,323 11:10 21:45 33:26 ⛏ Fast Castle
13 1,087 14:07 22:23 29:33 ⛏ Fish Boom FC
6 535 15:36 24:08 34:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,550 50,465 31,600 3,450 131,065 153,528
56,820 25,015 36,195 4,695 122,725 183,158
18,710 57,150 35,505 4,345 115,710 124,363
31,550 51,830 20,915 2,695 106,990 112,447
33,810 30,259 15,020 4,895 83,984 94,829
27,090 36,828 9,335 4,225 77,478 106,030
16,890 17,596 18,880 2,800 56,166 68,573
11,485 11,812 9,045 1,345 33,687 43,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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