AoeStats
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Black Forest

510424739Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 53m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
22 1,180 13:27 22:03 41:21 ⛏ Fast Castle
19 1,007 13:20 21:10 32:06 ⛏ Fish Boom FC
16 848 10:14 20:06 30:50 ⛏ Fast Castle
16 846 13:57 25:14 40:49 ⛏ Fast Castle
15 787 12:14 19:21 32:41 ⛏ Fish Boom FC
14 737 11:10 20:14 30:03 ⛏ Fast Castle
10 542 16:55 29:19 42:06 ⛏ Fast Castle
9 503 17:06 25:11 36:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,735 25,425 13,845 950 65,955 87,940
23,055 19,125 13,475 2,300 57,955 75,965
25,565 13,000 11,580 4,065 54,210 66,375
19,845 20,310 12,150 1,615 53,920 65,616
26,355 11,180 12,600 1,600 51,735 68,208
12,175 21,720 14,350 1,580 49,825 55,484
11,435 9,256 4,665 2,375 27,731 35,772
6,875 9,988 5,760 1,600 24,223 28,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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