AoeStats
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Oasis

509656583Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 23m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1467
+14
🇮🇳 Poles · India
1417
+16
🇨🇳 Persians · China
1403
+17
🇹🇼 Ethiopians · Taiwan
1401
+17
🇮🇹 Burgundians · Italy
1486
-18
🇬🇧 Danes · United Kingdom
1480
-18
🇫🇮 Lithuanians · Finland
1401
-15
🇨🇳 Ethiopians · China
1348
-13
Player eAPM Actions Feudal Castle Imperial Opening
83 1,915 9:37 — — ⚔ Scout Rush
50 1,140 10:40 14:23 — ⛏ Fast Castle
48 1,114 11:35 — — ⚔ Archer Rush
43 993 12:25 22:17 — ⚔ M@A into Archers
40 927 8:35 20:09 — ⚔ Scout Rush
39 896 8:49 — — ⚔ Archer Rush
37 852 13:08 — — ⚔ Archer Rush
22 511 9:42 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,005 5,289 430 200 11,924 12,249
4,525 4,085 1,965 0 10,575 11,386
5,715 4,635 150 0 10,500 11,880
4,520 3,695 1,395 200 9,810 10,264
4,765 3,410 200 300 8,675 8,936
5,185 3,345 100 0 8,630 10,365
3,375 3,655 1,135 0 8,165 8,325
3,130 2,814 1,360 180 7,484 8,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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