AoeStats
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Pilgrims

509631454Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 24m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1426
+12
🇦🇷 Mongols · Argentina
1426
+12
🇦🇷 Persians · Argentina
1337
+16
🇧🇷 Varangians · Brazil
1308
+18
🇮🇳 Vikings · India
1400
-17
🇿🇦 Japanese · South Africa
1331
-14
🇭🇰 Dravidians · Hong Kong SAR China
1318
-14
🇨🇳 Franks · China
1309
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 937 11:10 21:01 — ⛏ Fish Boom into Galleys FC
38 920 10:19 14:14 — ⛏ Fish Boom FC
37 902 10:45 19:04 — ⚔ Fish Boom into Towers FC
36 870 10:33 19:34 — ⛏ Fish Boom FC into Fire Galleys
35 835 12:34 21:17 — ⚔ Fish Boom into Galleys into Scouts into Archers into Skirms
34 831 11:19 20:04 — ⛏ Fish Boom into Fire Galleys FC
34 815 12:06 17:25 — ⛏ Fish Boom FC
28 669 8:46 18:39 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,345 13,607 5,200 210 24,362 25,596
5,155 6,745 890 205 12,995 14,412
4,865 4,565 1,605 1,600 12,635 13,274
3,000 7,142 1,645 300 12,087 12,443
4,175 5,929 1,280 100 11,484 14,376
3,420 3,016 300 2,950 9,686 12,001
2,355 4,060 740 750 7,905 7,482
3,170 2,428 500 875 6,973 7,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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