AoeStats
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Nomad

509372303Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 49m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1399
+17
🇦🇷 Chinese · Argentina
1378
+18
🇻🇳 Saxons · Vietnam
1337
+20
🇺🇸 Malay · United States
1551
-23
🇺🇸 Vietnamese · United States
1444
-19
🇺🇸 Vikings · United States
1284
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,199 12:53 18:07 33:07 ⛏ Fish Boom FC
40 1,956 12:33 22:50 36:41 ⛏ Fish Boom into Galleys FC
34 1,679 13:36 17:34 33:12 ⛏ Fish Boom FC
22 1,082 13:25 17:39 39:47 ⛏ Fish Boom FC
20 962 14:56 19:27 32:19 ⛏ Fish Boom FC
20 970 12:37 17:35 35:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,970 24,674 10,510 3,850 56,004 64,832
18,970 12,719 9,080 3,650 44,419 51,847
17,005 16,470 8,260 2,250 43,985 46,943
11,050 14,905 11,275 2,990 40,220 46,767
9,825 10,290 5,350 2,475 27,940 29,362
6,550 6,990 2,400 750 16,690 30,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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