AoeStats
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Arena

509336772Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 47m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1387
+9
🇨🇳 Turks · China
1228
+15
🇨🇳 Cumans · China
1163
+17
🇷🇺 Berbers · Russia
1271
-16
🇧🇷 Japanese · Brazil
1187
-13
🇧🇪 Goths · Belgium
1173
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,757 10:54 20:54 38:23 ⛏ Fast Castle
42 1,985 9:51 14:12 29:47 ⛏ Fast Castle
38 1,833 10:35 14:44 29:04 ⛏ Fast Castle
26 1,255 9:49 13:37 29:12 ⛏ Fast Castle
21 1,004 10:51 15:13 32:50 ⛏ Fast Castle
19 891 10:13 18:32 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,465 23,710 13,550 1,600 80,325 87,656
31,740 16,705 12,325 1,050 61,820 80,078
25,185 17,010 13,585 3,500 59,280 69,916
24,745 16,560 11,245 3,750 56,300 74,280
24,500 13,840 11,475 2,150 51,965 56,088
16,980 9,110 5,840 2,920 34,850 36,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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