AoeStats
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Arena

509316453Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 25m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Turks · Vietnam
1514
+11
🇷🇺 Danes · Russia
1494
+12
🇧🇷 Gurjaras · Brazil
1484
+13
🇷🇺 Malay · Russia
1434
-12
🇻🇳 Shu · Vietnam
1401
-12
🇦🇷 Persians · Argentina
1399
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,012 10:24 14:30 — ⛏ Fast Castle
38 972 10:55 14:36 — ⛏ Fast Castle
36 910 8:01 17:00 — ⛏ Fast Castle
27 697 9:33 16:34 — ⛏ Fast Castle
26 654 9:33 14:38 — ⛏ Fast Castle
19 477 12:10 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,300 6,160 875 300 15,635 17,324
6,780 5,518 2,080 200 14,578 14,756
7,180 2,615 2,130 650 12,575 12,845
7,145 3,675 820 750 12,390 13,294
6,150 5,250 750 205 12,355 15,207
6,175 3,200 2,075 650 12,100 12,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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