AoeStats
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Fortress

509304921Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 63m 34s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1499
+12
🇨🇳 Khmer · China
1482
+12
1286
+20
🇦🇷 Persians · Argentina
1439
-17
🇻🇳 Danes · Vietnam
1410
-15
🇪🇸 Saracens · Spain
1334
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,612 9:04 13:27 28:00 ⛏ Fast Castle
38 2,421 7:35 11:15 25:17 ⛏ Fast Castle
36 2,312 7:08 9:52 24:12 ⛏ Fast Castle
32 2,014 7:08 11:04 28:14 ⛏ Fast Castle
27 1,686 7:34 12:22 29:27 ⛏ Fast Castle
19 1,200 7:30 13:18 25:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,070 25,985 30,840 3,230 128,125 132,564
70,300 24,445 21,320 4,660 120,725 130,197
60,840 24,335 32,335 3,125 120,635 130,945
37,870 38,680 34,860 5,835 117,245 129,154
52,620 42,406 16,760 3,780 115,566 118,551
32,570 32,010 26,015 2,660 93,255 97,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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