AoeStats
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Pilgrims

509300213Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 51m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1381
+16
🇦🇺 Italians · Australia
1353
+17
🇦🇺 Varangians · Australia
1244
+21
🇦🇷 Varangians · Argentina
1461
-22
🇹🇼 Huns · Taiwan
1398
-19
🇲🇽 Magyars · Mexico
1250
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,351 10:58 21:59 48:49 ⛏ Fish Boom into Fire Galleys FC
43 2,247 10:21 15:24 31:11 ⛏ Fish Boom FC
43 2,202 12:20 19:06 33:35 ⛏ Fish Boom into Galleys into Fire Galleys FC
43 2,229 13:06 17:57 45:24 ⛏ Fish Boom into Fire Galleys FC
32 1,675 13:01 17:22 49:05 ⛏ Fish Boom FC
32 1,681 12:05 23:48 40:14 ⚔ Fish Boom into Scouts into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
15,400 27,058 17,065 3,650 63,173 78,161
13,790 20,012 7,245 4,825 45,872 46,981
15,845 18,479 7,495 1,570 43,389 47,237
13,765 16,718 7,285 3,650 41,418 44,411
15,070 15,483 8,650 1,575 40,778 43,975
12,490 14,005 9,060 1,600 37,155 45,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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