AoeStats
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Black Forest

509098811Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 76m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1395
+16
🇹🇼 Vietnamese · Taiwan
1376
+17
🇹🇼 Persians · Taiwan
1373
+17
🇦🇷 Byzantines · Argentina
1467
-20
🇫🇷 Varangians · France
1398
-17
🇬🇧 Lithuanians · United Kingdom
1309
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,520 13:42 17:43 34:51 ⛏ Fast Castle
46 3,526 10:16 14:12 30:30 ⛏ Fast Castle
45 3,411 11:35 15:31 30:21 ⛏ Fast Castle
45 3,446 11:47 15:20 30:27 ⛏ Fast Castle
43 3,258 12:06 16:30 28:30 ⛏ Fast Castle
33 2,517 13:28 17:27 36:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,765 28,200 49,795 4,280 157,040 178,114
77,495 33,700 26,335 2,710 140,240 166,954
60,685 45,080 28,170 4,060 137,995 148,565
54,520 48,814 28,270 2,435 134,039 149,739
52,905 51,457 23,785 2,395 130,542 136,429
53,415 42,324 21,525 4,100 121,364 126,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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