AoeStats
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Lombardia

509093432Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 25m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1455
+12
🇪🇸 Persians · Spain
1387
+15
🇪🇨 Ethiopians · Ecuador
1344
+17
🇩🇪 Franks · Germany
1412
-17
🇩🇪 Magyars · Germany
1410
-16
1284
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 1,348 9:08 — — ⚔ Archer Rush
52 1,333 11:15 15:37 — ⛏ Fast Castle
44 1,137 10:12 23:40 — ⚔ Scout Rush
34 885 9:31 23:39 — ⚔ Scout Rush
32 828 10:37 16:53 — ⛏ Fast Castle
31 789 9:14 20:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,340 4,765 2,425 890 15,420 15,504
7,215 3,256 2,030 100 12,601 13,204
5,485 3,834 1,920 100 11,339 13,188
6,150 3,641 1,250 0 11,041 12,284
4,135 4,097 1,965 0 10,197 11,435
5,645 3,643 250 0 9,538 10,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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