AoeStats
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Arena

511057800Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 64m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
985
+15
🇦🇷 Italians · Argentina
982
+15
🇦🇷 Saxons · Argentina
966
-15
🇨🇳 Poles · China
955
-44
Player eAPM Actions Feudal Castle Imperial Opening
27 1,733 11:31 15:20 29:46 ⛏ Fast Castle
26 1,708 11:46 15:47 58:59 ⚔ FC into Scouts
14 915 11:39 16:01 48:10 ⛏ Fast Castle
6 383 11:54 27:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,220 20,835 13,385 3,660 60,100 73,790
23,350 22,320 5,920 1,400 52,990 59,162
13,645 22,596 9,320 1,550 47,111 52,909
9,350 4,160 1,880 1,300 16,690 18,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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