AoeStats
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Arena

509117695Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 50m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
980
+15
🇨🇳 Goths · China
975
+16
🇨🇳 Mongols · China
967
+16
🇨🇳 Slavs · China
1086
-21
🇨🇳 Tupi · China
956
-15
🇨🇳 Varangians · China
956
-15
🇨🇳 Persians · China
884
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,057 12:17 18:22 31:21 ⛏ Fast Castle
32 1,599 10:18 15:44 33:51 ⛏ Fast Castle
29 1,479 11:19 16:36 31:54 ⚔ FC into Archers
28 1,402 11:04 15:07 40:07 ⛏ Fast Castle
26 1,302 11:14 14:58 21:35 ◆ FC into Fast Imp
25 1,237 11:25 15:48 41:47 ⛏ Fast Castle
15 778 11:56 18:16 39:25 ⛏ Fast Castle
14 693 11:40 18:36 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,750 15,590 19,105 2,900 61,345 75,460
25,180 21,255 12,330 2,410 61,175 74,348
29,425 11,215 12,650 4,850 58,140 65,285
19,960 18,120 10,010 2,000 50,090 58,097
21,990 15,580 6,975 850 45,395 48,469
22,140 10,770 7,115 2,385 42,410 52,451
14,175 13,455 3,305 1,475 32,410 34,259
12,270 10,895 6,250 1,000 30,415 53,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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