AoeStats
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Arena

508554210Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 36m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Jurchens · Mexico
1104
+14
🇨🇫 Spanish · Central African Republic
1103
+14
🇹🇼 Vietnamese · Taiwan
1095
+18
🇹🇼 Danes · Taiwan
1026
+16
🇨🇱 Goths · Chile
1069
-15
🇵🇪 Poles · Peru
1062
-15
🇦🇷 Khmer · Argentina
1047
-14
🇨🇱 Cumans · Chile
1042
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,513 11:51 17:22 — ⛏ Fast Castle
35 1,268 11:10 14:59 30:00 ⛏ Fast Castle
31 1,136 10:17 14:12 28:14 ⛏ Fast Castle
25 911 10:43 19:07 — ⛏ Fast Castle
20 715 11:10 31:51 — ⛏ Fast Castle
18 644 11:37 28:10 —
16 571 11:29 17:06 35:33 ⛏ Fast Castle
16 592 11:00 16:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,400 13,735 7,640 2,800 38,575 43,344
12,375 10,520 4,810 1,700 29,405 38,018
13,120 11,230 2,020 1,180 27,550 31,321
12,500 9,170 2,725 1,500 25,895 32,414
11,580 8,140 3,515 2,200 25,435 29,226
13,005 5,320 2,325 750 21,400 25,296
6,300 8,710 2,615 750 18,375 20,455
5,050 6,614 840 420 12,924 13,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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